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AI Insights · Timothy · July 2024

Top 5 Third Person Games in Oceania Q2 2024 Performance Analysis

Discover the performance trends of the top 5 third person games in Oceania for Q2 2024, including downloads, revenue, and active users.

Top 5 Third Person Games in Oceania Q2 2024 Performance Analysis

In the second quarter of 2024, the top 5 third person games on a unified platform in Oceania showcased varied performance trends in terms of downloads, revenue, and active users. Here's a detailed look at how each game fared:

Last War:Survival from FirstFun saw a consistent weekly revenue, peaking at around $414K in early June. Weekly downloads fluctuated, reaching a high of 31K in the same period. Active users demonstrated a steady increase, surging from 64K in early April to 84K by mid-June.

PUBG MOBILE by Tencent Mobile International Limited experienced a decline in weekly revenue, starting from $290K in early April and dropping to $196K by the end of June. Weekly downloads remained relatively stable, hovering around 7K to 9K. Active users showed minor fluctuations, maintaining an average of approximately 107K throughout the quarter.

Genshin Impact: Natlan Launch by COGNOSPHERE PTE. LTD. had a notable spike in revenue, peaking at $291K in late April, followed by a decline to $58K by mid-June. Downloads remained low, averaging around 3K weekly. Active users peaked at 81K in late April but saw a decline to 68K by the end of the quarter.

DRAGON BALL LEGENDS from Bandai Namco Entertainment Inc. displayed a significant revenue increase, reaching $138K in late May. Weekly downloads were modest, with a peak of 2K towards the end of June. Active users remained consistent, averaging around 31K throughout the quarter.

Solo Leveling:Arise by Netmarble Corporation, despite being a new entry, showed promising trends. Weekly revenue peaked at $151K in mid-May. Downloads started strong at 57K in the first week of May but settled around 7K by the end of June. Active users demonstrated a steady increase, from 54K in early May to 71K by the end of the quarter.

These insights highlight the dynamic nature of the mobile gaming market in Oceania. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024